Developed by NorbSoftDev & Slitherine Ltd. All other marks and trademarks are the property of their respective owners. and their Logos are all trademarks of Slitherine Ltd. Scourge of War: Waterloo, Slitherine Ltd.
Scourge of war waterloo scenario mods series#
Waterloo is the first departure for the Take Command series in which we travel to a conflict outside of the American Civil War. Rob, Rowan, and Troy 'As far back as I can remember, I always wanted to be a gangster' Goodfellow talk about Scourge of War: Waterloo. Corrected GetOrders() AI function - brigade AI is now more under player control when using stances, stationary and far from the enemy. Three Moves Ahead 388: Scourge of War: Waterloo. Corrected 'friendcloseyds()' AI function. Fixed problem with additional column for French unit names in the scenario files created using 'dumpscen' or 'dumpoobscen'. Added two new variables: #unitAItype, #onlyoffAItype. Enabled modder access to skills level and defensive ground bonus with three new AI functions: DBonusVal(), GetLevel() and GetPoints(). Historical variant adjustments for WL10 and WL20 Improved AI stances when stationary and when at long range from the enemy. Added new battle statistics screen on 'end of battle' screen. Reactivated cavalry orders in courier menu. Improved Cavalry and Infantry Square logic and dynamics. Improved control of TC units when near the enemy and under fire. Skirmishers now fall back at shorter distance from nearest enemy if supported. Increased melee penalty for skirmishers. Removed auto-run reaction of troops under fire. Removed the ability for cavalry to capture and bring enemy guns into action. Added the 'targeting' logic for cavalry squadrons (see slider toolbar) Added new slider Toolbar for player feedback (mod menu) You will be pleased to find all of the features (and more!) that have made Scourge of War: Waterloo one of the best simulators of Napoleonic warfare ever created. The battlefield is meticulously represented in a extensively researched historical 5-mile x 5-mile map. Each unit has its own commander and objectives: under the orders of Marshal Michel Ney, the Duke of Wellington or the Prince William of Orange, you are able to chose which side to take to victory in five new scenarios covering all the critical phases of the battle of Quatre Bras! You will find all of the historical units that originally fought, in an extremely accurate order of battle. Scourge of War: Waterloo takes the action to one of the most famous battles in history. Following and expanding on the scope of the base game, Scourge of War: Quatre Bras heavily focuses on realism about units, formations, tactics, weapon ranges and more.